I´ve made this shots for an Unreal Engine Course and at the same time i wanted to learn modular modeling, tiles and trim sheets, optimizing models.
I also used VCam frequently used in Virtual Production to give a more "natural" camera detail.
When i was at school or out of home, i needed to keep modeling, so i used nomad sculpt on my free time to work the High poly version of the Fungus and then when i get home i started checking details in ZBrush.
Video
Size and map
VCam Test