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Backrooms - Trims

I´ve made this shots for an Unreal Engine Course and at the same time i wanted to learn modular modeling, tiles and trim sheets, optimizing models.
I also used VCam frequently used in Virtual Production to give a more "natural" camera detail.
When i was at school or out of home, i needed to keep modeling, so i used nomad sculpt on my free time to work the High poly version of the Fungus and then when i get home i started checking details in ZBrush.

Video

Size and map

VCam Test

Set Dressing

Set Dressing

Set Dressing

Set Dressing

Maya viewport

Maya viewport

Maya viewport

Maya viewport

HP Fungus

HP Fungus

LP Fungus

LP Fungus

References

References

3D / Reference

3D / Reference

3D / Reference

3D / Reference

3D / Reference

3D / Reference