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This asset was originally created for a work project (AR), but I decided to take it further in my free time—experimenting with materials, roughness variations, and finer surface details.
Modeled entirely in Maya, baked in Marmoset Toolbag, textured in Substance Painter, and final presentation renders done in Marmoset.
The initial version was completed in just one day, working from reference images sourced from MercadoLibre. That first pass included blocking, high-poly and low-poly modeling, baking, and texturing.
During my personal time, I revisited the asset to push it further: adding extra floater details and exploring more varied material finishes to enhance realism and visual interest.
Hope you like it.